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VR Meal

DESCRIPTION

VR Meal is a VR game where the player is placed in a dreamlike world full of food. But this world is not your normal world. It is built with food and only food. Whether it be a city, an ice cream wonderland, or a mountain forest side. 

 

The player is supposed to venture into this world of food and seek out food within a certain time limit to get to the next food level.

ROLE

Game Design, Level Design

TEAM

3

DURATION

2 weeks (2021)

PLATFORM

LINK

itch.io

TOOLS USED

Unity, C#, Blender

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Game Direction

Core Pillars
My main role in this project served as a Game Designer and Level Designer. 
Apart from our main roles, we all had interchangeable duties and contributions such as
coding, animating, and Game Design lead.  

We created an impossible space related to food. It is a VR game where the player is placed in a dreamlike world full of food. But this world is not your normal world. It is built with food and only food. Whether it be a city, an ice cream wonderland, or a mountain forest side. The player is supposed to venture into this world of food and seek out food within a certain time limit to get to the next food level world.
Level Design
We created a cohesive look for all levels and scenes by incorporating 3D models with the same polycount and aesthetic. Each team member was assigned a world to build.
 

Level 1: The first level is the Breakfast level.
Level 2: The second level is the Dinner level. This was the level I was in charge with
Level 3: The last level is the Desserts level. 

Inspiration

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Inspiration
Inspired by the dreamland of food from Sharkboy and Lavagirl, we wanted to create a similar type of dreamlike space filled with food.

The impossible space aspect relates to the fact that it’s a world built only with food ( for example a bike with donut tires, a house built of a loaf of bread, etc). We were a group where our strengths mostly lied on the aesthetics and visuals, so we leaned into making a world that was visually striking to enhance the experience for the players. 

World Build

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Greyboxing
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Finalized World Build
World Build
For the design of the "Dinner Level," I opted for a pizza-themed route as the foundational concept. Pizza, with its diverse array of toppings, offers a rich and visually dynamic palette for world-building, creating an engaging and varied environment for players to explore. This thematic choice aligns with my goal of evoking a sense of playfulness and curiosity, enhancing the player's experience through vibrant and imaginative design elements.

I resorted to broccoli as the tree, the pepperoni being the stone patterns on the ground, potatoes being the mountains but also including a frying pan as their hat. It all adds to the sense of playful-ful ness but also a sense of dream-like state where players aren't sure whether they are dreaming or not (just like the dreamland food in Sharkboy and Lavagirl). 

However, due to the constraints of our development timeline and the technical challenges encountered—specifically, the significant effort spent integrating the VR device with the Unity client—my team and I had to prioritize efficiency. As a result, we utilized free 3D assets from the Unity Asset Store to bring this concept to life. Despite these limitations, the chosen assets effectively support the whimsical tone and immersive quality of the level, ensuring an enjoyable and cohesive player experience.
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